Sunday, December 28, 2014
A little rant about barns.
Tai's a leatherworker. It's a good profession for a monk even if it's always been a pain to level. This expansion's no exception. People who work with metal get a mine for them and all their alts, so the ore just flows in. People who work with herbs have to level some but they get their herb garden to do the same. If you work with leather, though you get to use up one of your building slots to make a barn. So it already annoys me that it took up a slot I wanted for an inn for materials other people get provided for free.
But I'll deal with that. I'll deal with the finicky traps and the fact that for some reason I couldn't seem to actually catch anything that would provide me with the leather I made the barn for until I got to Nagrand (around level 98). Finally got the barn producing leather and leveled it to three for the adorable pet but also for the chance of being able to farm up savage blood. But elites are no picnic for a healer who isn't that well-geared. Still Tai's usually got a tank to help him out and we split the savage blood.
But sometimes I feel bad asking for help for something that's basically busy work for my garrison and I go out and work on them alone. It takes a fair bit for Tai to beat one of those Clefthooves down low enough to trap them. And here's the part that makes me angry. I can deal with it being a project and taking me about five minutes per trap. What I can't deal with is that Blizzard set up the mob tagging for those elites in a way that allows someone to come along just as I get them down low enough and drop a trap and taunt. The clefthoof goes in their trap and I've just wasted all the time I spent working on it.
There's the variation on this where someone just comes along and nukes the mob down to zero before the trap catches too. Either way I spend a fair bit of time and get nothing out of it but annoyance and frustration. Especially when I go back to my garrison with my meager trap haul and walk by the mine and herb garden that produce so much free ore and herbs for friends and alts. I can't help feeling like other people get free materials and I get to use a building slot for another way for people to grief me.
I think the barn shouldn't have taken a building slot. But it does provide the chance of savage blood so maybe that's fair. But maybe we could at least change the rules for those traps so that they won't work on things not tagged by you or your party members? That still lets people work together, but maybe at least stops me from wishing those big traps worked on other players. And hey then the guy that nukes it down before the trap catches can still get in his daily dose of being a jerk too. But at least I don't have to be filling up barns for the Alliance at no charge.